Azaki Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'8" when asserting himself. He has styled his blonde hair well, parting it to the right. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wishes to resurrect an old love; and money/treasure
Ideals: Extrovert. Flaws: Disease. Bonds: Rich, In love. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2500 sp.
Merihim Caution, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear ponchos typically of a light green in addition to tight pants. He has moderate length purple hair. This white eyed southerner is not easily forgotten.
Personality: He acts crazy and hedonistic. Merihim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people
Flaws: Hedonist, Racist. Bonds: Poor, Adventurer. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 2 Tanglefoot bags.
Ogthrak Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Ogthrak was raised in a hard working conservative environment. A gifted student he started as a Banker, but he got bored and became a Ruler. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ogthrak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Many illithids want him driven away; and he seems to be bored by most things
Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Amethyst (70 gp).
Arnold Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He tends to wear a violet poncho over his likewise colored trousers and shirt. He wears his silver hair up. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.
History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Shipwright
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Celestial, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Uthemar Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long red hair is drawn into a two foot long braid. He has gray eyes.
Personality: Uthemar is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: Uthemar hails from a village terrorized by dire rats. In his 11th year, his parents were killed by a dire rats raid, leaving Uthemar alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Enemies. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Silver pearl (130 gp). Black pearl (700 gp). Deep green spinel (130 gp). Sardonyx (70 gp).
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