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NPC Generator

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Advanced [show]


Bernard Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His black hair is greasy and uncared for. His fierce violet eyes like to dwell on things.

Personality: Bernard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of a Spy, who enjoyed hunting, Bernard was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bernard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bernard. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Bernard Dudley, Male Human Warlock 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)17 (+3) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 110 gp. Silver chalice with lapis lazuli gems (40 gp).


Social Check DCs


Raam Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a violet scarf. He sports a flattop hair cut. His fierce white eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Persistence, Philantrophist, Gifted, Logical. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Raam Justice, Male Tiefling Ranger 2
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 160 pp.


Social Check DCs


Robert Alby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in brown turtlenecks beneath a pastel coat with grey slacks. He is an epitome of beauty. His hair is short and white. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he's in love

Flaws: Addict, Sensitive. Bonds: Attractive, Military, Immigrant. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Robert Alby, Male Human Expert 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Aquamarine (200 gp).


Social Check DCs


Wiggens Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his greatsword. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Wiggens was born in the east. At a young age he loved to build and create. After coming to the age of reason, Wiggens took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Glassblower like his mother before him.

Motivation: Sabotage a competitor; and to be a body guard again

Ideals: Persistence, Gifted. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wiggens Fapplestamp, Male Gnome Warrior 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)11 (+0) 13 (+1)15 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with Stetson hat. His cinnamon fur is knotted and matted. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Emerald embodies much of what other species detest in the Tabaxis. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Emerald studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Emerald Candle, Male Tabaxi Wizard 1
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp.


Social Check DCs

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