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Advanced [show]


Fonkin Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'7". He tends to wear a blue poncho over his likewise colored trousers and shirt. He keeps his long red hair kept up in a rat tail. This gray eyed westerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Fonkin studied abroad. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants to get laid; and to clean up the streets

Ideals: Gifted. Bonds: Guardian, In love, Nature, Has a crush. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Fonkin Musgraben, Male Gnome Adept 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 11 (+0)17 (+3)
Skills Acrobatics +3, History +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Donaar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears green painted combat armor at almost all times. His wide-brimmed hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Donaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Donaar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Professionalism. Flaws: Ugly. Bonds: Military, Slave. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Donaar Jerynomonis, Male Dragonborn Warlock 1
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 20 pp. Brass mug with jade inlays (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time, and he perpetually has his pickaxe ready. His red hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the north. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family.

Ideals: Fighting. Bonds: Family, Nature, Poor, Slave. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Zook Nucklestamp, Male Gnome Warrior 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 sp. Golden yellow topaz (600 gp). White pearl (100 gp). Golden pearl (100 gp). Freshwater pearl (6 gp).


Social Check DCs


Reirak Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear grey clothing when he does not wear armor. He wears a broad hat to cover his moderate length black hair. His green eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Optimist. Bonds: Immigrant, Rich, Criminal record, Debt, Family. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Reirak Helcral, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Obsidian (5 gp). 1 Banded mail.


Social Check DCs


Spring Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an entirely brown suit with yellow socks and a vest with buckled shoes. She keeps her beige fur in a flapper bob. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Spring lived on a farm with her father, near the main road leading to a nearby town. Her father had invested heavily in several trade routes and wanted her to inherit them. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To reunite with her absent father; and she uses money and sex appeal to get what she needs

Ideals: Joker. Bonds: Attractive, Family, Rich, In love. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Spring Of Spirit, Female Tabaxi Barbarian 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 60 gp.


Social Check DCs

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