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Randal Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is cut close to his head. His amber eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north, but his parents moved at a very young age to the south. He was taken from his home at a very young age. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Slave, Adventurer. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Randal Shelby, Male Human Barbarian 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 18 (+4)10 (+0)
Skills Athletics +2, Religion +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp.


Social Check DCs


Beloril Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Disciplined, Gifted. Flaws: Insomniac. Bonds: Rich, Attractive. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Beloril Ironfist, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Chain shirt.


Social Check DCs


Zook Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time, and is pretty ugly. He has no hair. He has green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Mason business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. In the meantime he has taken over work as a Mason and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly. Bonds: Job, Debt, Adventurer. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Zook Gummen, Male Gnome Rogue 3
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 8 (-1)18 (+4)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome, Elven, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Vadania Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: This southern woman wears tattered old clothes. Her clothes are grease stained in places. She keeps her long blonde hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of southern immigrants she idolized her father. A few years later when the north was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants revenge against brigands; and she is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Vadania Mellerelel, Female Elf Wizard 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Faral Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her crossbow. Her long silver hair reaches down to her waist. She has brown eyes and a tan hat with a violet feather.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Flattery will make her almost putty in your hands.

History: Gifted from a young age, Faral studied abroad. In her 11th year, her parents were killed by a illithids raid, leaving Faral alone in the world. After a stint in an orphanage, she was adopted. She was granted druidic powers by her dying sister.

Motivation: To clean up the streets.

Ideals: Gifted. Flaws: Selfish. Bonds: Guardian, Enemies. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Faral Iranapha, Female Elf Aristocrat 1
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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