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Advanced [show]


Kipper Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports blue clothing, slightly heavier than average wear. He has a long blonde beard with little hanging trinkets. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He left for the south, certain he would find work there.

Motivation: Someone believes him a fraud; and he wants revenge against brigands

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Religious, Enemies. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Kipper Miggledy, Male Gnome Bard 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1300 sp. 1 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Sannl Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman is well dressed, but even with her fine clothing she looks run-down. She wears a colorful flower in her auburn hair. Her eyes are likewise violet.

Personality: She acts crazy and hedonistic. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a brothel owner, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Marry her sister to traveling adventurers.

Ideals: Extrovert. Flaws: Hedonist. Bonds: Poor, Attractive, Mentor. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Sannl Gorunn, Female Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 180 gp. 1 Masterwork Common Melee.


Social Check DCs


Doudra Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is renowned for her bright green dresses and hats. Her white crest, when down, is lengthy. She has a dull look in her red eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to loving parents in a slum to the east. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She desires power and/or immortality; and balancing her hectic life and new animal trainer responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly. Bonds: Slave, Poor, Job, Adventurer. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Doudra Norixius, Female Dragonborn Expert 2
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Olgoth Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Olgoth is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Terse. Bonds: Attractive, Family, Religious. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Olgoth Ryland, Male Half-Orc Aristocrat 2
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)6 (-2) 16 (+3)14 (+2)
Skills Medicine +5, Religion +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Susannah Hadleigh, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a robe, a symbol of the sun god around her neck, and a quarterstaff on her belt. Her black hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born in the north. Through the years after Susannah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Susannah's mother didn't care for her much, and the feeling was mutual. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants a kiss.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Susannah Hadleigh, Female Human Adept 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Amethyst (120 gp).


Social Check DCs

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