Everard Roscoe, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered sai and tarnished warhammer as well. He keeps his chestnut hair in a flapper bob. His eyes are amber and he is always smoking a pipe.
Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Insane, Ugly. Bonds: Rich, Immigrant. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 50 gp.
Ilga Ainsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She very much looks the part of a Dyer. Her silver hair is cut jaggedly and amateurishly. Her eyes are a pleasant violet.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her necromantic abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Dyer for the past few years.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Moss agate (13 gp). Amethyst (120 gp). Golden pearl (120 gp). 1 Average lock.
Nissa Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is red and curly. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Nissa wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born several months after her father was called into army service. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She got away from her former life and has fallen to alcoholism.
Motivation: She is terrified, and will act out of fear; and she wants nothing more than to rejoin the army
Ideals: Disciplined, Gifted. Flaws: Addict, Fearful. Bonds: Military. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp. 1 Masterwork Common Melee.
Synthrin Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a black vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her black boots flare out at the collars. Her gold crest is unkempt and raggedy. Her gold eyes are slightly larger than normal.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. The war was a terrible time for her, and Synthrin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a Barkeep, her father struggled to pay the bills. Her father was a soldier and died while she was still young. Synthrin was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life.
Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Pearl Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a red broad hat and red clothes. Her silver hair is still thick. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Gifted from a young age, Pearl studied abroad. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Adventurer, Mentor. Occupation: Bellfounder
Voice: Pronounces O like U
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
