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NPC Generator

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Advanced [show]


Rosalind Dayton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a lot of dark rich colors, with gold accents. Her hair is golden and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She takes great joy in being the best Map Maker in town.

History: Rosalind was born with her mother's beautiful face. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Map Maker.

Motivation: She is unsatisfied with her job; and she is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Rosalind Dayton, Female Human Adept 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp.


Social Check DCs


Thamuz Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. He has moderate length blue hair. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. Thamuz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Flaws: Ugly, Depressed. Bonds: Adventurer, Rich. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Thamuz Benevolence, Male Tiefling Adept 2
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 pp.


Social Check DCs


Sethrekar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He wears many layers of old clothing at all times, and his gloved hand is found clutching a halberd. He keeps his white crest in a pixie cut. His thin eyebrows rest above his beady red eyes.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a desert tribe. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: To pay off his debts; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature, Debt. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Sethrekar Vangdondalor, Male Dragonborn Warrior 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 11
Languages Common, Giant, Gnome, Celestial
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 900 sp. 1 Masterwork Common Melee.


Social Check DCs


Cecily Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She has a large grey mantle and cape that has been intricately interwoven into her tan robe. Her black hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father took her hunting and taught her how to get in the mind of other creatures. She has dedicated herself to building a better world.

Motivation: To reunite with her old friends.

Flaws: Disease. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Cecily Mitchell, Female Human Expert 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 pp.


Social Check DCs


Namfoodle Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is long and unkept. His blue eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Namfoodle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Cynical. Bonds: Adventurer, Religious, Enemies. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Namfoodle Timbers, Male Gnome Warlock 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 12000 cp. Rock crystal (30 gp).


Social Check DCs

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