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NPC Generator

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Advanced [show]


Oriel Hastings, Female Human [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case, and carries axes. She wears her hair in dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oriel took refuge in the ruined castle and found the beat up axe and armor she uses now. She has since lost track of the people in her past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her sister

Ideals: Fighting, Persistence. Flaws: Insomniac. Bonds: Family, Nature. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Oriel Hastings, Female Human Fighter 1
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


River Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket. He has a moderate pudge and is not very fit. His red fur is knotted and matted. His copper eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Sellsword, who enjoyed hunting, River was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Nature, Slave. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

River Shoe, Male Tabaxi Wizard 1
Medium (6'8") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 8 (-1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Creega Kendal, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white armored body suit, with a simple pastel line shooting up and back down. Her brown hair is still thick. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a very good compulsive liar and kleptomaniac.

History: Creega was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Creega grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Creega. By chance she met her sister recently and the two have been together since.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Immigrant, Attractive, Criminal record, Family. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Creega Kendal, Female Half-Orc Adept 2
Medium (4'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)13 (+1) 18 (+4)11 (+0)
Skills Animal Handling +6, Performance +2
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 1700 sp.


Social Check DCs


Alston Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan coat over a green low-cut shirt, and a broad hat upon his head. With a patchy auburn beard and wild auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: When he was but 8 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered writing. He left for the north, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate, Artistic. Bonds: Family, Immigrant. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Alston Garrick, Male Gnome Wizard 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Breena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue Stetson hat and blue clothes. She carries a battered pickaxe and tarnished hand crossbow as well. Her chestnut hair is braided into rings. Her hazel eyes peer out from beneath her Stetson blue hat.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She never wears the same outfit twice, unless she absolutely has to.

History: Born in a small village she learned the ways of the warrior from her mother. She moved out west to avoid the crime she committed. She is untrained/undisciplined, which makes her dangerous.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Fighting, Joker, Artistic. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Breena Folkor, Female Gnome Druid 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 9 (-1)18 (+4)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Abyssal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs

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