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Advanced [show]


Ahinar Meliamne, Female Elf [Permalink]

Personal [hide]

Description: Standing 5'0", this woman wears silk and lounges about seductively. With bright white hair. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. By chance she met her brother recently and the two have been together since.

Motivation: To reunite with her absent father.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Ahinar Meliamne, Female Elf Warlock 1
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 2000 cp.


Social Check DCs


Borun Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This man wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He has a penchant for wearing a ring with an oversized topaz on his left hand. He keeps his red hair in a flapper bob. His green eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born several months after his father was called into army service. While studying, he fell in love. They married and had a son. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge.

Flaws: Shy. Bonds: Rich, Enemies, Military, In love. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Borun Hogcollar, Male Halfling Adept 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 13 (+1)17 (+3)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Draconic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp.


Social Check DCs


Ogg Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and blue robe with the hood down. He has a moderate pudge and is not very fit. His white hair, when down, is lengthy. His hazel eyes peer out from beneath his broad black hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He then took over the family business and is one of the better Marshal for hire.

Motivation: Revenge; and someone believes him a fraud

Ideals: Passionate, Gifted. Bonds: Immigrant, Job, Enemies. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Ogg Graham, Male Half-Orc Warrior 2
Medium (6'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 17 (+3)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Elaim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. With a patchy white beard and wild white hair. His eyes are gray and beady.

Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Elaim Strongheart, Male Dwarf Warrior 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp.


Social Check DCs


Kilvar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His chestnut hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with singing.

History: He is a Succubi in disguise. He moved from fad to fad and when he turned 15 he discovered singing. During his travels, Kilvar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kilvar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kilvar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Artistic. Flaws: Depressed, Disease. Bonds: Adventurer, Job. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Kilvar Trueblood, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 2 Antitoxin.


Social Check DCs

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