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NPC Generator

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Advanced [show]


Wymar Westcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Detective. His brown hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Mundane. Bonds: Military, Nature. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Wymar Westcott, Male Human Rogue 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. Chrysoprase (50 gp).


Social Check DCs


Hadarai Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this northern man likes to wear ponchos typically of a light tan in addition to tight pants. His golden hair is styled in orderly dreadlocks. His green eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: He was born in the north, but his parents moved at a very young age to the east. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Job, Immigrant, Adventurer. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Hadarai Koehlanna, Male Elf Warlock 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp. An abacus with copper, silver and gold markers (160 gp). Solid gold idol (800 gp).


Social Check DCs


Harbek Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a wizard, Harbek was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Harbek was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Harbek decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Flaws: Shy, Fearful. Bonds: Criminal record, Mentor, Adventurer. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Harbek Eversharp, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)12 (+1) 17 (+3)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 240 gp.


Social Check DCs


Wiggan Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He wears a wide-brimmed hat to hide his balding. His gray eyes peer out from beneath his wide-brimmed red hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy and tries to find solutions quickly.

History: The child of a Brewer, who enjoyed hunting, Wiggan was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Ugly, Lazy. Bonds: Nature, Criminal record. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Wiggan Hilltopple, Male Halfling Warrior 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Thamuz Delight, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Laborer. He carries with him a set of pickaxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is red, silky, and of moderate length. His red eyes lackadaisically let the world flow into them.

Personality: Thamuz is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. He married young, but lost his spouse to gnolls. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Fighting. Flaws: Depressed, Shy. Bonds: Attractive, Military, Enemies. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Thamuz Delight, Male Tiefling Aristocrat 1
Medium (5'5") Tiefling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp. Freshwater pearl (7 gp).


Social Check DCs

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