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NPC Generator

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Advanced [show]


Egelina Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light violet in addition to tight pants. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a card on it. Her golden hair is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has all her life been fascinated with painting.

History: She was born in the east. From there she went from mercenary job to mercenary job. She moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Artistic. Flaws: Insomniac, Sensitive. Bonds: Immigrant, Adventurer, Job. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Egelina Ray, Female Half-Elf Sorcerer 3
Medium (5'6") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)15 (+2) 18 (+4)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 14
Languages Common, Elven, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. Malachite (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Verin Strength, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is generally well dressed albeit a few years behind the times. She has moderate length chestnut hair. Her red eyes are slightly larger than normal.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in a small plains village. Through the years after Verin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Verin's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Verin Strength, Female Tiefling Ranger 2
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 360 gp.


Social Check DCs


Smoking Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. She carries with her a set of kukris, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She keeps her brown fur in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She served in the navy to pay for her family's outstanding loans. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Job, Adventurer, Military, Attractive. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Smoking Of Storm, Female Tabaxi Commoner 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 2000 cp. Freshwater pearl (15 gp). Golden yellow topaz (500 gp).


Social Check DCs


Purah Contempt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears bulky green painted plate armor. Her blue hair has been sun bleached extensively. Her skin is flawless and her black eyes scan people very quickly.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is used to getting what she wants. In part because she is a meticulous planner.

History: When she was but 5 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her old friends; and she is unsatisfied with her job

Ideals: Professionalism. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Purah Contempt, Female Tiefling Warrior 3
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Darrow Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears red leather gloves, a red jacket, and tight pants. He is tall, broad shouldered and powerfully built. His black hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Military, Family, Adventurer. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Darrow Silvereyes, Male Halfling Aristocrat 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs

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