Adrie Meliamne, Female Elf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a robe, a symbol of luck around her neck, and a shield on her belt. Her skin is also unnaturally pale. Her hair is always cut to a buzz. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Adrie wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is afraid of women and trembles around them
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job
Ideals: Fighting, Disciplined. Flaws: Ugly, Addict, Shy. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 18000 cp.
Melissa Graham, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has done her best to style her auburn hair to look like a famous performer. Her eyes are amber and beady.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Melissa grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Melissa took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Eloise Hayden, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an entirely brown suit with black socks and a vest with buckled shoes. Her silver hair, when down, is lengthy. She wears an eyepatch.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She invites people to come help in her community garden.
History: Gifted from a young age, Eloise studied abroad. When Eloise reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 200 sp. Brown-green garnet (100 gp).
Thamuz Speed, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long purple hair kept up in a rat tail. He has silver eyes and a black hat with a tan feather.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Ruler business at a young age. He has had some formal painting training, and achieved minor success. He then took over the family business and is one of the better Ruler for hire.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Religious. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: Just what you see.
Senteq Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.
Personality: Eccentric and domineering, Senteq will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Senteq grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Senteq. After a long history of fighting, Senteq and his spouse have recently divorced.
Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it
Ideals: Extrovert, Justice. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Seamstress
Voice: Old thin voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Aquamarine (700 gp).
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