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Advanced [show]


Varis Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: This man wears a blue costume with the symbols of death on his torso. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears his auburn hair up in a very large beehive style do. His eyes are brown and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Varis was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Military, Family. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Varis Ostoroth, Male Elf Commoner 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Qemuel Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His red hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his father was called into army service. When Qemuel reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Qemuel Horror, Male Tiefling Warrior 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)19 (+4) 14 (+2)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Ignan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6

Possessions: 800 sp.


Social Check DCs


Ida Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries with her a set of hammers, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has styled her black hair well, parting it to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She is extraordinarily eccentric. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born a particularly ugly child, much to the horror of her parents. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the east

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Ida Qualanthri, Female Half-Elf Fighter 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Delebean Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is an epitome of beauty. He keeps his auburn hair in a pixie cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Delebean is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Delebean was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Delebean took refuge in the large cave and found the beat up spear and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Nature. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Delebean Nopenstallen, Male Gnome Commoner 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp. Black velvet mask with numerous citrines (140 gp). Silver comb with moonstones (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).


Social Check DCs


Mehen Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a black suit. His long brass crest is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Mayor business at a young age. He moved out north to avoid the crime he committed. He then took over the family business and is one of the better Mayor for hire.

Motivation: Tabaxi compassion; and sabotage a competitor

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Job, Criminal record. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Mehen Mohradyllion, Male Dragonborn Commoner 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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