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Advanced [show]


Dustin Crawford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a perfectly clean shirt and pair of pants. His tied-back hair is black. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Extrovert. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Crawford, Male Human Bard 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 50 gp. Obsidian (6 gp).


Social Check DCs


Hoshgrish Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his longbow. His brown hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Hoshgrish was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to work out more often; and an old rival family wants him found

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Hoshgrish Wentworth, Male Half-Orc Fighter 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)8 (-1) 18 (+4)11 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Anthony Woods, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears his auburn hair up in a very large beehive style do. His fierce gray eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Sold as a small child to a wizard, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated. Bonds: Enemies, Mentor, Job. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Anthony Woods, Male Human Barbarian 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 8 (-1)16 (+3)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp. 1 Breastplate.


Social Check DCs


Hobart Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long black hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: Hobart is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Hobart Shadowquick, Male Halfling Paladin 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 18 (+4)18 (+4)
Skills Survival +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 cp.


Social Check DCs


Manea Verity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green costume with the symbols of the four houses of cards on her torso. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a card on it. Her deerstalker hat is riddled with cuts and holes. Her eyes are white.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in the north to a Miner, Manea learned a great deal about her mother's area of expertise. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. By chance she met her sister recently and the two have been together since.

Motivation: She'd like to take her coworkers down a peg; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Manea Verity, Female Tiefling Expert 2
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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