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Trey Milton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his lance ready. He has done his best to style his chestnut hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Mortician, who enjoyed hunting, Trey was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the large cave and found the beat up lance and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Gifted. Flaws: Insane. Bonds: Rich, Nature. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Trey Milton, Male Human Monk 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp.


Social Check DCs


Quick Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. Her yellow fur has been sun bleached extensively. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of northern immigrants she idolized her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Quick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quick. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture.

Ideals: Justice. Bonds: Poor, Attractive, Immigrant, Criminal record. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Quick Buttons, Female Tabaxi Rogue 2
Medium (5'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Egelina Ryland, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears an entirely grey suit with green socks and a vest with buckled shoes. She has moderate length auburn hair. She is very pretty but has cold, dead eyes.

Personality: Egelina is depressed about a lot of things. She tends to be a nihilist. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born in a small island village. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She loathes her own lifestyle; and she has a rivalry with the church that dominates her actions

Flaws: Depressed. Bonds: Attractive, Adventurer, Nature, Religious. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Egelina Ryland, Female Human Fighter 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 16 (+3)17 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp.


Social Check DCs


Fallthra Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'10" eastern woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is cut close to her head. Her violet eyes dart from person to person to random spaces in the air.

Personality: She dislikes all the random violence that takes place in the east. Fallthra enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Seamstress father left her crippled. She hasn't been sleeping well lately.

Motivation: To pay off her debts; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Pacifist. Flaws: Hedonist, Disease, Insomniac. Bonds: Debt. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Fallthra Thrahak, Female Dwarf Barbarian 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 10 (+0)6 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp. Jasper (40 gp). Azurite (10 gp). 1 Everburning torch.


Social Check DCs


Solomon Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by chocolates. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady blue eyes.

Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Flaws: Ugly, Addict, Shy. Bonds: Adventurer, Rich, Religious. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Solomon Lepus, Male Half-Elf Adept 2
Medium (5'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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