Maiathah Holimion, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She is dressed in earthy colors with a blue and black handkerchief worn on her left side. She has a hunchback. Her red hair is matted, messy, and big. She has several tiny jet earrings on each ear.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has built up a small fortune and can afford her own way.
Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Religious, Mentor. Occupation: Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Vani Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears baggy red pantaloons and a yellow scarf. Her blonde hair is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A deeply religious woman she believes everything happens for a reason. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She inherited the family business which she has now maintained for 12 years.
Motivation: Her religion dominates her actions; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Artistic. Bonds: Attractive, Religious, Job, Criminal record. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
Possessions: 6000 cp.
Jarsali Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow coat over a black low-cut shirt, and a wide-brimmed hat upon her head. She sports a flattop hair cut. Her eyes are hazel and beady.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She enjoys reading and quiet.
History: When she was but 8 years old her parents immigrated from the south. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Silver pearl (90 gp). Rhodochrosite (7 gp). Red spinel (90 gp).
Nelkin Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. He is physically well-built. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He has amber eyes and a red hat with a green feather.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and many dire rats want him driven away
Ideals: Optimist. Flaws: PTSD. Bonds: Enemies, Rich, Religious. Occupation: Dilettante
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 700 sp.
Fargrim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes have a joyful gleam in them most of the time.
Personality: Fargrim is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Fargrim studied abroad. In his 18th year, his parents were killed by a drow raid, leaving Fargrim alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Adventurer, Enemies. Occupation: Layabout
Voice: Mousy voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
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