Yevelda Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a black collared shirt and brown skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She has brown hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south her family was never financially stable. Brilliant and gifted she never wanted to apply herself. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp.
Senteq Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin grey vertical stripes and white pants. He is portly but not overly obese. With a patchy red beard and wild red hair. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a pair of adventurers, Senteq grew up listening to his father's many stories. Senteq abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Insomniac, Greedy. Bonds: Mentor, Adventurer. Occupation: Stableman
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Richard Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a yellow tunic with pastel highlights, and long violet pants that bunch up around his shoes. His chestnut hair and beard is wavy and long. His brown eyes dart from person to person.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.
Motivation: Revenge; and he has money and likes to spend it
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Rich, Enemies. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 2000 cp. Brown-green garnet (120 gp).
Mûg Thorpe, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His blonde hair is still thick. His green unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 360 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (600 gp). 4 Thunderstones.
Krusk Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is red and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.
History: Born to a pair of adventurers, Krusk grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.
Motivation: He feels threatened by others; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Gifted. Flaws: Shy, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Jet (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!