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NPC Generator

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Advanced [show]


Rose Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her silver hair up. She wears a mask on her face.

Personality: Aggressive, abrasive, and angry, Rose embodies much of what other species detest in the Halflings. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Her father raised her in a mountain cabin. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Rose and her spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and expand her business

Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Rose Warmwater, Female Halfling Aristocrat 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3 Tanglefoot bags.


Social Check DCs


Caeldrim Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears blue trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Artistic, Fighting. Flaws: Ugly, Shy. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

Caeldrim Mellerelel, Male Elf Bard 2
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 8 (-1)18 (+4) 13 (+1)13 (+1)
Skills Nature +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven, Undercommon, Giant
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 1700 sp.


Social Check DCs


Werydd Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this western woman very much looks the part of a Stylist. Her long white hair is drawn into a two foot long braid. Her blue eyes peer out from beneath her deerstalker brown hat.

Personality: She acts crazy and hedonistic. She does not trust anyone and sleeps with one eye open.

History: A powerful brothel owner made her what she is. She worked as a nervous Stylist and found it very stressful. She inherited the family business which she has now maintained for 12 years.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new stylist responsibilities is difficult

Ideals: Athletic. Flaws: Hedonist, Insomniac. Bonds: Job, Mentor. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Werydd Thrahak, Female Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp.


Social Check DCs


Gilbert Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his chestnut hair down. His eyes are a pleasant hazel.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a brothel owner, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Attractive, Mentor. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Warwick, Male Human Wizard 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp. Amber (40 gp).


Social Check DCs


Roondar Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket, and carries spears. His long chestnut hair is drawn into a two foot long braid. This brown eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Mercenary for hire.

Motivation: He's attracted to the PC; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Nature, Job, Has a crush. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Roondar Timbers, Male Gnome Cleric 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 160 gp.


Social Check DCs

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