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NPC Generator

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Advanced [show]


Vadania Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears yellow trousers with white and brown striped suspenders. She wears various colorful collared shirts. She is muscular with a powerful set of arms. Her chestnut hair is long and unkept. Her green eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily eccentric. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Vadania was raised in a hard working conservative environment. Vadania abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now owns her own business.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Vadania Harper, Female Half-Elf Cleric 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Religion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 pp. Chrysoberyl (80 gp). 4 Holy water.


Social Check DCs


Gomory Spaulding, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. His moppish brown hair is in a traditional bowl cut. His eyes are hazel and catlike.

Personality: He dislikes all the random violence that takes place in the east. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Spaulding, Male Human Fighter 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 20 pp. Rhodochrosite (10 gp).


Social Check DCs


Orryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His blonde hair is styled in orderly dreadlocks. His skin is flawless and his amber eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Bonds: Attractive, Guardian, Adventurer, Religious, Job. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Orryn Tarkelby, Male Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp.


Social Check DCs


Mardnab Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. She has a very tight haircut. This brown eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Mardnab hails from a village terrorized by gnolls. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes her a fraud; and a deep hatred of gnolls

Ideals: Impeccable. Flaws: Depressed. Bonds: Poor, Immigrant, Enemies. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mardnab Garrick, Female Gnome Ranger 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 16 (+3)12 (+1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 sp.


Social Check DCs


Barakas Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a black and red handkerchief worn on his left side. He wears his dark red hair down. He has black eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered music. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Artistic. Bonds: Adventurer, Religious. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Barakas Laughter, Male Tiefling Aristocrat 3
Medium (6'5") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. Golden yellow topaz (300 gp). Iolite (40 gp).


Social Check DCs

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