Gunter Walcott, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey leather gloves, a grey jacket, and tight pants. He wears a colorful flower in his blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: This man loves dancing and to teach people dancing more than just about anything. He has all his life been fascinated with dancing.
History: Gunter was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Miller for hire.
Motivation: Further expansion of business; and expand his business
Ideals: Artistic, Persistence. Bonds: Immigrant, Attractive, Job. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Adelaide Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a tight fitting yellow shirt and pants. She has wavy white hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing herself, she comes off as nervous. She feeds upon the attention of others.
History: Adelaide hails from a village terrorized by goblins. In her 17th year, her parents were killed by a goblins raid, leaving Adelaide alone in the world. After a stint in an orphanage, she was adopted. She left for the west, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and many goblins want her driven away
Flaws: Shy. Bonds: Attractive, Enemies, Immigrant, Military. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Red-brown spinel (130 gp).
Pushkrimp Harlan, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized black coat. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He never wears the same outfit twice, unless he absolutely has to.
History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. In the meantime he has taken over work as a Carter and occasionally as a mercenary.
Motivation: He is content; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Mundane. Bonds: Military, Religious. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Resh Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He carries with him a set of warhammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair is braided into rings. His green eyes lackadaisically let the world flow into them.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Resh studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp. Coral (70 gp).
Arannis Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a violet costume with the symbols of the sun god on his torso. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Spice Merchant business at a young age. A freak accident while working with his Healer mother left him crippled. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Disease, Impulsive. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 5000 cp.
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