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NPC Generator

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Advanced [show]


Faral Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear tan clothing when she does not wear armor. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Faral enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was taken as a slave by a traveling circus and forced to perform She got away from her former life and has fallen to alcoholism.

Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business

Flaws: Antagonistic, Hedonist, Addict. Bonds: Attractive, Slave, Job. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Faral Casilltenirra, Female Elf Rogue 2
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)9 (-1) 17 (+3)12 (+1)
Skills Athletics +3, Nature +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp. Cloth of gold vestments (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Gomory Livingstone, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a brown and blue robe with the hood down. He wears a feathered hat to cover his moderate length white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal painting training, and achieved minor success. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Further expansion of business; and to be a fortune-teller again

Ideals: Gifted, Artistic. Flaws: Depressed. Bonds: Job, Military. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Gomory Livingstone, Male Human Commoner 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: Citrine (40 gp).


Social Check DCs


Zepar Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is dark red and curly. His gold eyes peer out from beneath his wide-brimmed green hat.

Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Impulsive. Bonds: Adventurer, Family, Job. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

Zepar Pandaemonium, Male Tiefling Rogue 2
Medium (6'10") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 14 (+2)19 (+4)
Skills Deception +6, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ghaliver Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He has a long red beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his father.

History: When he was but 8 years old his parents immigrated from the north. Ghaliver was born on a far northern forest where he grew up under the tutelage of his father, an expert Dilettante. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Terse. Bonds: Immigrant, Family. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Ghaliver Fatrabbit, Male Halfling Expert 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Margery Garcia, Female Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'3" and likes to wear violet tank tops with tan skirt. Her hair is blonde, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Margery hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Margery lived on a farm with her father, near the main road leading to a nearby town. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has never given up on her poetry dream.

Motivation: An old rival family wants her found; and marry her sister to traveling adventurers

Ideals: Artistic. Flaws: Impulsive, PTSD. Bonds: Attractive, Family. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Margery Garcia, Female Half-Elf Fighter 3
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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