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NPC Generator

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Advanced [show]


Susannah Anderton, Female Human [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. She has a moderate pudge and is not very fit. Her black hair is singed and shortened. Her brown eyes are slightly larger than normal.

Personality: She will rave to anyone who will listen. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She would like to get married and retire.

Flaws: Ugly, Insane. Bonds: Has a crush, Mentor. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Susannah Anderton, Female Human Adept 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp.


Social Check DCs


Yurgunn Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a brown tunic with violet highlights, and long red pants that bunch up around her shoes. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She will rave to anyone who will listen. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Yurgunn took refuge in the old dungeon and found the beat up sickle and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a need for knowledge about a nearby landmark

Flaws: Insane. Bonds: Attractive, Nature, Adventurer, Criminal record. Occupation: Tailor

Voice: Speaks with back of mouth

Attributes [hide]

Yurgunn Daraln, Female Dwarf Ranger 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 sp.


Social Check DCs


Jillian Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears red painted combat armor at almost all times. Beneath her clothing is a huge mess of scar tissue. With wild silver hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She speaks before she thinks and is too direct. She invites people to come help in her community garden.

History: Jillian was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.

Motivation: She is currently in port desperately looking for someone to get her out; and to prove her worth to the world

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Slave, Attractive. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Jillian Warmwater, Female Halfling Barbarian 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 13 (+1)18 (+4)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Merla Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She very much looks the part of a Sellsword. Her head has been shaved. Her eyes are likewise blue.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is lazy, self-centered, vain, and jealous.

History: She got into the Sellsword business at a young age. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 7 years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Merla Glenfellow, Female Halfling Druid 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp.


Social Check DCs


Jane Weld, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She typically wears grey cloth garments or leather armor. Her hair is long and black with streaks of blonde, and is pulled back with small grey clips. Her face is scarred and worn.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses divination through singing.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spice Merchant arts, while her father instructed her in etiquette, music and courtly manner. Jane liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jane Weld, Female Human Paladin 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)17 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp.


Social Check DCs

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