Oriel Washington, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a Roofer first and foremost. She believes firmly that knowledge should be universal. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She ran away from her former home and has been making her living as a Roofer for the past few years.
Motivation: She is unsatisfied with her job; and many gnolls want her driven away
Bonds: Attractive, Job, Religious, Enemies. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp. Malachite (5 gp).
Taklinn Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born in the west. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Enemies, Rich. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Gilthur Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in a clean brown cloak covering his clean studded leather. His red hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Carter. After a long history of fighting, Gilthur and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Carter
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 250 gp. 1 Masterwork Common Ranged Weapon.
Perra Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear flannel. Her blue crest is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She can't help but pocket interesting objects she comes across
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: A rival would like her out of the picture.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Criminal record, Family. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp. Iolite (20 gp). Rose (20 gp). 1 Simple lock.
Burto Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Assassin and found it very stressful. He struck the Assassin job and began his own company from there.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
