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Advanced [show]


Andraste Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan shirt with thin violet vertical stripes and yellow pants. She has a moderate pudge and is not very fit. She keeps her golden hair in a pixie cut. Her eyes are hazel.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been a successful dealer in antiques buying low and selling high.

Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting, Entrepeneur, Impeccable. Flaws: Secretive. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Andraste Koehlanna, Female Elf Monk 2
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)16 (+3) 15 (+2)15 (+2)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Auran, Sylvan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Aura Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears professional attire. He wears his red fur up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves painting and to teach people painting more than just about anything. Aura enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Aura was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Aura Grass, Male Tabaxi Monk 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Darkwood Shield.


Social Check DCs


Kaladan Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a simple black robe with yellow stripes complete with hood. He has styled his silver crest well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Bonds: Attractive, Religious, Mentor, Nature. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Kaladan Qyxpahrgh, Male Dragonborn Ranger 2
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)18 (+4) 13 (+1)12 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 290 gp.


Social Check DCs


Hunter Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears violet trousers with black and green striped suspenders. He wears various colorful collared shirts. His tied-back hair is blonde. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Sellsword profession.

History: Hunter was born the youngest of three triplets. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Baker like his father before him.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Flaws: Depressed. Bonds: Attractive, Job, Family, Nature. Occupation: Baker

Voice: Soft and mumbly

Attributes [hide]

Hunter Qualanthri, Male Half-Elf Ranger 3
Medium (5'0") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Red garnet (60 gp). Jasper (40 gp).


Social Check DCs


Juliana Tatum, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fitting clothing which further accentuates her frame. With bright chestnut hair. Her amber eyes peer out from beneath her top grey hat.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Juliana was raised in a hard working conservative environment. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She then took over the family business and is one of the better Carter for hire.

Motivation: To settle down with her crush; and she has a crush on the local jeweler

Ideals: Passionate, Gifted. Bonds: Attractive, Religious, Job, Has a crush. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Juliana Tatum, Female Human Rogue 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)17 (+3) 11 (+0)17 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs

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