Zanna Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and is dressed in an above average manner. She sports black long hair. Her eyes, though not visible through her cowl, are brown.
Personality: She is fixated on the number 69. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born in the north, but her parents moved at a very young age to the west. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bricklayer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Insane. Bonds: Attractive, Poor, Criminal record, Immigrant. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp. 1 Half-Plate.
Ermina Harrington, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her long white hair is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.
Personality: Ermina is depressed about a lot of things. She tends to be a nihilist. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.
Motivation: Money/treasure; and she is greedy
Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 110 gp. Silver comb with moonstones (100 gp).
Mary Beverly, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and tan handkerchief worn on her left side. Her skin is fair and her fingers are delicate and long. She has a very tight haircut. She wears crescent spectacles with a black brim.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She can't help but pocket interesting objects she comes across
History: Sold as a small child to a necromancer, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Guard, but she was a colossal failure. She used her abilities to trick people and travel the world for free.
Motivation: Her relatives are trying to arrange a marriage; and a rival would like her out of the picture
Flaws: Greedy. Bonds: Criminal record, Mentor, Job, Family. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Gurdis Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears just a brown suit. She wears a colorful flower in her silver hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born in the west, but her parents moved at a very young age to the south. Through the years after Gurdis was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Gurdis's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her brother
Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 60 gp.
Ahvain Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His hair, while still mostly black, has prominent grey streaks. His violet eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Insomniac. Bonds: Attractive, Family, Rich, Job. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
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