Srorthen Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red crest. He is generally shirtless and showing off his tattooed chest. He has a hunchback. He wears his red crest down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the east. He worked as a nervous Scribe and found it very stressful. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Scribe, and he later adopted a second son.
Motivation: To be a Navigator again; and doesn't want to be a scribe and was forced into it by his family
Flaws: Ugly, Insomniac. Bonds: Family, Immigrant, Poor, Job. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Celestial, Gnome, Infernal
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5
Possessions: 29000 sp. Citrine (30 gp). White pearl (130 gp). Jade (130 gp). Eye agate (5 gp).
Gormogord Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His chestnut hair is singed and shortened. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born at the edge of vast island. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Ugly, Shy. Bonds: Poor, Enemies, Nature, Mentor. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Rock crystal (30 gp).
Qualen Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'5" and wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His brown hair, when down, is lengthy. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Qualen was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Family, Job, Adventurer. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Smoking Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear brown pants and tee shirts. He has moderate length white fur. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Disease. Bonds: Family, Adventurer, Enemies. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 800 sp.
Tethren Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Fisher. His chestnut hair is singed and shortened. His black unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with a spirit at a very young age, Tethren has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and wants a kiss
Flaws: Ugly, Disease, Shy, Forgetful. Bonds: Military. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 140 gp.
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