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Advanced [show]


Katherine Beitz, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She very much looks the part of a Stableman. Her blonde hair is kept up in a ponytail inside a small hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was a mechanic, and taught her how to fix just about anything. After a long history of fighting, Katherine and her spouse have recently divorced.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Katherine Beitz, Female Human Rogue 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Ida Hadley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her silver hair is thinning but still full. Her eyes are brown and beady.

Personality: Overbrimming with self-confidence, Ida isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Sold as a small child to a wizard, Ida was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Herbalist for hire.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Mentor, Job. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Ida Hadley, Female Human Ranger 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 sp.


Social Check DCs


Lorilla Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and usually wears her blue robe and has her shortspear always slung over her shoulder. She wears a feathered hat to hide her balding. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Lorilla lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lorilla took refuge in the large cave and found the beat up shortspear and armor she uses now. She left for the east, certain she would find work there.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Optimist. Bonds: Family, Nature, Immigrant, Adventurer. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Lorilla Oomtrowl, Female Gnome Bard 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Solid gold idol (600 gp). 1 Masterwork studded leather.


Social Check DCs


Vondal Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Vondal lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and to end his boredom

Flaws: Ugly, Insane, Mundane. Bonds: Rich, Family. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Vondal Fireforge, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 320 gp. Blue quartz (13 gp). Freshwater pearl (13 gp).


Social Check DCs


Seven Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur is short and brown. Her thin eyebrows rest above her beady yellow eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is harsh and unforgiving.

History: Born in the east her family was never financially stable. Her childhood dream was to be a Fisher, but she was a colossal failure. She has achieved small success as a Adventurer.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Guardian, Poor, Job. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Seven Blossom, Female Tabaxi Expert 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs

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