Gerald Allerton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His white hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Regain custody of his daughter; and he's attracted to the pc
Flaws: Selfish. Bonds: Rich, Adventurer, Has a crush, Family. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp.
Miles Snowdon, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is brown. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich eastern family. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 2 years.
Motivation: To protect his home; and he is unsatisfied with his job
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Guardian. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1000 cp.
John Gentry, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in brown turtlenecks beneath a tan coat with red slacks and is in decent physical shape. His tied-back hair is silver. His eyes are gray and catlike.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: To protect his home; and to settle down with his crush
Ideals: Logical. Flaws: Addict. Bonds: Has a crush, Poor, Guardian. Occupation: Stableman
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Barendd Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His white hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the south. Barendd was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Barendd decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is wracked by social anxiety; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Forgetful, Fearful. Bonds: Immigrant, Criminal record. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 20 (+5) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp. Amethyst (90 gp).
Paela Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears very tight pants and wife beaters, though occasionally she sports a white coat. She keeps her long black hair kept up in a rat tail. Her fierce gray eyes like to dwell on things.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the west to a Beggar, Paela learned a great deal about her father's area of expertise. From there she went from mercenary job to mercenary job. In the meantime she has taken over work as a Beggar and occasionally as a mercenary.
Motivation: Her religion dominates her actions; and to be a unemployed again
Ideals: Philantrophist. Flaws: Secretive. Bonds: Job, Adventurer, Religious. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
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