Great Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a brown shirt with thin grey vertical stripes and blue pants. Her fur is white, silky, and of moderate length. She has gleaming, smiling blue eyes.
Personality: Her tongue was cut out and she uses sign language. She is harsh and unforgiving.
History: Great was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. Through the years after Great was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Great's father didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Flaws: Disease, Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Server
Voice: Italian accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp. Solid gold idol (600 gp). A roughly beaten golden orb (170 gp). 1 Masterwork studded leather.
Williamina Blythe, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath her clothing is a huge mess of scar tissue. She has wavy brown hair. Her eyes, though not visible through her cowl, are blue.
Personality: She dislikes all the random violence that takes place in the west. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born to a Blacksmith, her mother struggled to pay the bills. She was taken as a slave by a traveling circus and forced to perform Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Williamina never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She is currently in port desperately looking for someone to get her out; and she doesn't get along with people that don't share her tastes
Ideals: Pacifist, Impeccable. Bonds: Slave, Poor. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Kellen Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Kellen grew up listening to his mother's many stories. Through the years after Kellen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kellen's mother didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Antagonistic, Disease. Bonds: Immigrant, Adventurer. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 80 pp. A delicate brass dragon egg (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (100 gp). 1 Minor magic item.
Lone Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His fur is greying and his face has many wrinkles. His eyes are hazel and beady.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a Bather, his mother struggled to pay the bills. While studying, he fell in love. They married and had a son. Some 8 years later his spouse died after the birth of his son. Heartbroken, Lone never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He feels kind of lost in life; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: In love, Poor. Occupation: Crown-heir
Voice: Timid voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Giant, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. 1 Half-Plate.
Drogo Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: This man sports yellow clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized emerald on his left hand. His white hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp. Moss agate (11 gp). Eye agate (11 gp). Carnelian (70 gp). Alexandrite (400 gp).
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