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NPC Generator

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Advanced [show]


Williamina Stansfield, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tattered old clothes. Her chestnut hair is still thick. Her hazel eyes are slightly larger than normal.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born in the west to a Mayor, Williamina learned a great deal about her father's area of expertise. One day when Williamina was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Williamina was heart-stricken from the event, and her mother started working long hours to provde for them. She has achieved small success as a Mayor.

Motivation: Marry her sister to traveling adventurers.

Ideals: Persistence. Flaws: Ugly, PTSD. Bonds: Family, Job. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Williamina Stansfield, Female Human Expert 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Auran, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Tim York, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Scribe does and is in decent physical shape. His silver hair and beard is wavy and long. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the old dungeon and found the beat up axe and armor he uses now. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: Revenge; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Joker. Bonds: Job, Enemies, Immigrant, Nature. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Tim York, Male Human Warlock 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 40 gp. Red garnet (130 gp).


Social Check DCs


Norman Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple brown robe with black stripes complete with hood, and a wedding ring on his right hand. His black hair is kept up in a ponytail inside a top hat. His amber eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Insane, Fearful. Bonds: In love, Rich. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Norman Bradshaw, Male Human Paladin 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp.


Social Check DCs


Zedaar Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His crest is bronze and curly. He has several tiny emerald earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a desert tribe. His first spouse was a Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Ideals: Optimist. Bonds: Immigrant, Rich, Family, Nature. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Zedaar Linxakasendalor, Male Dragonborn Wizard 3
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)10 (+0) 14 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gale Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her gray fur is knotted and matted. She wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born in the north. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her religion dominates her actions.

Flaws: Insomniac, Shy, Disease. Bonds: Immigrant, Religious. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Gale Of Claws, Female Tabaxi Bard 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Brass mug with jade inlays (200 gp).


Social Check DCs

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