Daar Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'6" when asserting herself. Her crest is cut close to her head. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She feeds upon the attention of others.
History: Daar was born with her mother's beautiful face. Daar was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Servant. She has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC; and she has a crush on the local banker
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Has a crush. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Buckler.
Sammal Aid, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Apothecary in town.
History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, his parents were killed by a drow raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Sammal and his spouse have recently divorced.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Enemies. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 6000 cp. Deep green spinel (130 gp).
Gimble Offund, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan coat over a black low-cut shirt, and a deerstalker hat upon his head, and is pretty ugly. His silver hair is lengthy and is close to two feet long. His green unseeing eyes seem to look past you.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Nature. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Lone On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His beige fur is thinning but still full. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes; and he is greedy
Ideals: Entrepeneur, Fighting, Impeccable. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Varis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large white tufts of hair around his ears. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Varis took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Miller
Voice: Italian accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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