Ombul Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He sports a long blonde beard, and similarly colored long hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.
History: He was raised in a desert tribe. In his 15th year, his parents were killed by a orcs raid, leaving Ombul alone in the world. After a stint in an orphanage, he was adopted. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against orcs; and a deep hatred of orcs
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Adventurer, Nature. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp. A roughly beaten golden orb (180 gp). 1 Bullseye lantern.
Dworic Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out east to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Darkwood Buckler.
Rimmon Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'7", this man wears a tight fitting green shirt and pants. His hair is white and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Rimmon was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: He wants to meet his childhood hero; and doesn't want to be a jeweler and was forced into it by his family
Ideals: Gifted. Bonds: Family, Nature, Job, Adventurer. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Alain Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she typically wears red cloth garments or leather armor. Her brown hair is unkempt and raggedy. She has gleaming, smiling amber eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot resist a sob story and will often dote over anyone who has one.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.
Motivation: She is content; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Ugly, Secretive, Mundane. Bonds: Poor. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp. 1 Average lock.
Ombul Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His black hair is smooth and relatively long. This hazel eyed northerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Glassblower, Ombul learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He then took over the family business and is one of the better Glassblower for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Persistence, Philantrophist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. 1 Masterwork Common Melee.
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