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NPC Generator

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Advanced [show]


Hubert Ainsley, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is short and chestnut. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Bonds: Attractive, Adventurer. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Hubert Ainsley, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Yurk Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He has a slight overbite and is overall scrawny. His hair, while still mostly brown, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Yurk took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and sabotage a competitor

Ideals: Logical. Bonds: Attractive, Nature, Has a crush, Job. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Yurk Hampton, Male Half-Orc Warrior 2
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Ralf Snowdon, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of strength around his neck, and a mace on his belt. He has styled his silver hair well, parting it to the left. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west to a Navigator, Ralf learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: To be a Roofer again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Opinionated, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Ralf Snowdon, Male Human Ranger 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp.


Social Check DCs


Ella Shelly, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor, and carries lances. Her long blonde hair is drawn into a two foot long braid. Her hazel eyes peer out from beneath her top brown hat.

Personality: Ella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to make almost anything out of random pieces of junk.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was granted psionic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Fighting, Extrovert, Gifted. Bonds: Rich, Nature. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Ella Shelly, Female Human Warrior 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 17 (+3)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Bentham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a chestnut handlebar mustache and slicked back chestnut hair. This amber eyed westerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Professionalism, Fighting. Flaws: Impulsive. Bonds: Nature, Family. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Thomas Bentham, Male Human Monk 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 15 (+2)16 (+3)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs

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