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NPC Generator

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Advanced [show]


Theriatis Horineth, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He has worked as a Fisher like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor, Enemies, Job. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theriatis Horineth, Male Elf Druid 3
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Pink pearl (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gormogord Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear white tank tops with tan pants. His blonde hair is thinning but still full. He wears large thick round spectacles.

Personality: Gormogord is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with painting.

History: He is a Jackalwere in disguise. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Adventurer, Rich. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Gormogord Jamjar, Male Halfling Druid 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)17 (+3) 16 (+3)10 (+0)
Skills Athletics +2, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Giant, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Kristryd Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a simple grey robe with tan stripes complete with hood. Her golden hair has been sun bleached extensively. Her eyes are a pleasant blue.

Personality: Cocky and sure of herself, she believes she is the best Animal Trainer born in the past three hundred years. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Kristryd was raised in a hard working conservative environment. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Hedonist. Bonds: Job, Attractive. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Kristryd Bofdann, Female Dwarf Druid 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)14 (+2) 17 (+3)8 (-1)
Skills Insight +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 140 gp. Red garnet (50 gp). Jade (50 gp).


Social Check DCs


Ermina Northcott, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears grey trousers with black and brown striped suspenders. She wears various colorful collared shirts. Her red hair is drawn into a tight pony tail with a cross scrunchie. Her blue eyes lackadaisically let the world flow into them.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of western immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Antagonistic, Insane. Bonds: Immigrant. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ermina Northcott, Female Human Warrior 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp. Alexandrite (200 gp).


Social Check DCs


Ratak Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man dresses in white turtlenecks beneath a tan coat with pastel slacks, and sports empty pouches on his belt. He has shaved his head bald. His violet eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of a Brewer, who enjoyed hunting, Ratak was taken on many hunting expeditions. When Ratak reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Further expansion of business; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Joker. Bonds: Enemies, Nature, Military, Job. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Ratak Blankley, Male Half-Orc Rogue 2
Medium (5'10") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs

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