Curran Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Curran is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a Bricklayer, his father struggled to pay the bills. His parents enrolled him in a Rogue school at a young age so that he could practice his druidic talents. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well.
Ideals: Gifted. Bonds: Attractive, Family, Poor. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 16
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +7
Possessions: 100 sp.
Torz Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'9", this man is generally well dressed albeit a few years behind the times. His long red hair reaches down to his waist. He has brown eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.
History: Sold as a small child to a wizard, Torz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Torz was born on a far eastern desert where he grew up under the tutelage of his father, an expert Shepherd. He left for the east, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Bonds: Attractive, Immigrant, Mentor, Slave. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp.
Oskar Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a rose on it. His long blonde hair reaches down to his waist. His violet eyes peer out from beneath his top brown hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: To get a good night's sleep; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Rich, Adventurer. Occupation: Painter
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 gp.
Myria Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 2'11" and is a bit bulky. She is very muscular particularly in the legs. She wears red painted combat armor at almost all times. Her black hair is cut jaggedly and amateurishly. Her eyes are amber and catlike.
Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was always a brilliant, if unscrupulous mind. She helped her father out around the business and became quite the natural. She has achieved small success as a Knight.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Knight
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 70 gp.
Gurdis Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears grey leather gloves, a grey jacket, and tight pants. She has a hunchback. Her brown hair is well kept. Her gray eyes dart from person to person.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gurdis took refuge in the large cave and found the beat up pickaxe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety.
Ideals: Artistic. Flaws: Ugly, Fearful, Disease. Bonds: Nature. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 330 gp.
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