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NPC Generator

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Advanced [show]


Emeny Rowley, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her white hair is lengthy and is close to two feet long. She is baby faced.

Personality: She is calm most of the time but flees social interaction. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She got into the Navigator business at a young age. She was an apprentice working in her father's forge. She has worked as a Navigator like her father before her.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Emeny Rowley, Female Human Warrior 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trey Soames, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miller does. His red hair is cut short. His eyes, though not visible through his cowl, are blue.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and wants his loneliness to end

Ideals: Gifted. Flaws: Shy. Bonds: Job, Slave, Has a crush. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Trey Soames, Male Human Sorcerer 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 15 (+2)8 (-1)
Skills Arcana +5, Stealth +3
Senses Passive Perception 12
Languages Common, Terran, Druidic, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 80 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Ogg Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is dressed in an above average manner, he is not a threatening figure. He wears his blonde hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ogg reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Depressed. Bonds: Attractive, Religious, Criminal record, Military. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Ogg Barton, Male Half-Orc Rogue 1
Medium (6'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Harann Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her whole body is exceptionally muscular. Her blue crest, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a bit of a xeno-phobe, disliking non-Dragonborns.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Dragonborn people.

Flaws: Cynical, Racist, Disease, Insomniac. Bonds: Immigrant. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Harann Ebynichtomonis, Female Dragonborn Sorcerer 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Azurite (11 gp). Obsidian (11 gp). Blue sapphire (500 gp). 1 Minor magic item.


Social Check DCs


Ermina Graeme, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears rags and sports a simple walking cane. Her hair is always cut to a buzz. Her eyes are green and beady.

Personality: Overbrimming with self-confidence, Ermina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Ermina lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. Some 8 years later her spouse died after the birth of her son. Heartbroken, Ermina never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Family, In love. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Ermina Graeme, Female Human Druid 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: White pearl (140 gp).


Social Check DCs

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