Shane Fawcett, Male Human [Permalink]
Personal [hide]
Description: An older man who usually wears his brown robe and has his halberd always slung over his shoulder, he is not a threatening figure. He has a brown handlebar mustache and slicked back brown hair. He has several tiny amethyst earrings on each ear.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.
History: The child of eastern immigrants he idolized his mother. In his 11th year, his parents were killed by a drow raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants his loneliness to end.
Ideals: Joker. Bonds: Rich, Has a crush, Immigrant, Enemies. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1 Masterwork Common Melee.
Gardain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with blue pants. His auburn hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Cloak Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. He has moderate length cinnamon fur. His eyes are a pleasant hazel.
Personality: Abrasive and pushy, he has a hard time making friends. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He got into the Healer business at a young age. Cursed with a spirit at a very young age, Cloak has worked very hard to control his curse. He then took over the family business and is one of the better Healer for hire.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Criminal record, Job. Occupation: Healer
Voice: Aggressive tone
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 4000 cp.
Elaim Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His hair is short and white. His violet eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Rich, Adventurer. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Druidic, Celestial, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Vonbin Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'11" and wears grey leather gloves, a grey jacket, and tight pants. He has shaved his head bald. His eyes are violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a pair of adventurers, Vonbin grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To pay off his debts; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Rich, Debt. Occupation: Masseuse
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
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