Susannah Preston, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants, and carries maces. Her hair is auburn and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Born to a Healer, her father struggled to pay the bills. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Fighting, Artistic. Flaws: Mundane, PTSD. Bonds: Attractive, Poor. Occupation: Carpenter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp.
Werydd Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in a clean grey cloak covering her clean studded leather. Her black hair has been sun bleached extensively. She wears large thick round spectacles.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She's repulsed by the PC; and her spouse's relatives view her with great suspicion
Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Poor, Family. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Andram Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a faded coat and loose pants complete with small hat. His dark red hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a criminal king-pin and mafia family Andram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Insomniac. Bonds: Poor, Adventurer, Religious, Criminal record. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 70 gp.
Thamior Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears just a tan suit. His hair is short and brown. His fierce brown eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Shoemaker business at a young age. He has had some formal dancing training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels kind of lost in life; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Artistic. Flaws: Fearful, Depressed. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Karash Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Has a crush, Religious. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 3 Smokesticks.
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