Avice Kensley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was raised in a island tribe. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Insomniac, Fearful. Bonds: Rich, Nature. Occupation: Carpenter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 100 sp. 1 Masterwork Heavy wooden shield.
Bilga Tattersall, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is typically in her Cartwright uniform, and sports empty pouches on her belt. She has slicked back red hair. Her eyes are violet and beady.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Cartwright and found it very stressful. She tends to her Cartwright job now, and dutifully fulfills any obligations she has.
Motivation: To be a Roofer again.
Flaws: Ugly. Bonds: Job, Criminal record, Military, Poor. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Sard (40 gp). Silver pearl (90 gp). Pink pearl (90 gp).
Jocelyn Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He carries a battered sword and tarnished whip as well. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He feeds upon the attention of others.
History: The child of eastern immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Immigrant, Rich. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Fallthra Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and lanky with angular features, she is an attractive figure. She wears an entirely grey suit with green socks and a vest with buckled shoes. Her tied-back hair is auburn. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is obsessed with her god.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Fallthra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fallthra. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Passionate. Flaws: Addict. Bonds: Attractive, Religious, Criminal record. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Terran, Draconic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 130 gp. Moss agate (7 gp).
Mormog Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his white boots flare out at the collars. His black hair is lengthy. He is baby faced.
Personality: Mormog is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Mormog was born in the north. At a young age he loved to build and create. He has had some formal writing training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Extrovert, Persistence, Artistic. Flaws: Fearful. Bonds: Job. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Rose (30 gp).
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