Oda Ningel, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, she is an attractive figure. She prefers to wear tan pants and tee shirts. Her long auburn hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is afraid of women and trembles around them
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was very strict, and drilled into her lessons on being the perfect lady. She hasn't been sleeping well lately.
Motivation: She doesn't get along with people that don't share her tastes; and to end her boredom
Ideals: Impeccable. Flaws: Mundane, Shy, Insomniac. Bonds: Attractive. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Auran, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Torz Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a black collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He keeps his auburn hair in a flapper bob. He has blue eyes and a black hat with a grey feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He got into the Laborer business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.
Ideals: Artistic. Flaws: Cynical. Bonds: Job, Mentor. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 160 gp. Deep green spinel (70 gp). Red spinel (70 gp).
Kody Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. He keeps his red hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is greedy; and meet up once more with his childhood friend
Ideals: Artistic, Fighting. Bonds: Rich, Adventurer, Nature. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Terran
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 300 sp.
Zûgor Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a well pressed and immaculate suit (or dress). His golden hair is long and unkept. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Shipwright. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Shipwright business at a young age. He worked as a nervous Shipwright and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Flaws: Ugly, Fearful, Disease. Bonds: Job. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Morkral Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, brown cloak. His hair is chestnut and very short. He is very pretty but has cold, dead eyes.
Personality: Morkral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Architect, who enjoyed hunting, Morkral was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and wants to have a good time and be beloved
Ideals: Extrovert, Optimist. Bonds: Immigrant, Attractive, Nature. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp. Brass mug with jade inlays (200 gp).
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