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Advanced [show]


Ûgakûga Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Crown-heir. He is physically well-built. His black hair is greying along the sides and has receded to reveal a widow's peak. His green eyes peer out from beneath his wide-brimmed white hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Philantrophist. Flaws: Shy. Bonds: Mentor, In love, Enemies. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Ûgakûga Wellington, Male Half-Orc Fighter 1
Medium (5'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. 1 Superior lock.


Social Check DCs


Gillyd Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'10" southern woman, she tends to wear a grey poncho over her likewise colored trousers and shirt. Her long chestnut hair is drawn into a two foot long braid. She is baby faced.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When she was but 4 years old her parents immigrated from the south. Gillyd was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gillyd decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is searching for what she claims is her rightful reward.

Motivation: Wants her loneliness to end; and meet up once more with her childhood friend

Flaws: Impulsive. Bonds: Adventurer, Immigrant, Criminal record, Has a crush. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Gillyd Bigtoe, Female Dwarf Fighter 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)17 (+3) 10 (+0)11 (+0)
Skills Athletics +5, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Orc, Goblin
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Cask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears an entirely pastel suit with black socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His cinnamon fur is knotted and matted. His blue eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. Cask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Optimist, Logical. Bonds: Poor, Adventurer, Criminal record. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Cask Candle, Male Tabaxi Adept 4
Medium (6'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 19000 cp. White opal (400 gp). Sardonyx (50 gp). Rich purple corundum (400 gp). 1 Minor magic item.


Social Check DCs


Arumawann Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a green scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich southern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Arumawann Scheppen, Male Gnome Wizard 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 8000 cp.


Social Check DCs


Emeny Harper, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, grey cloak. Her brown hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She moved out south to avoid the crime she committed. After months of barely getting by, Emeny managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Half-Elven compassion; and she has decided she is irredeemable

Ideals: Persistence. Flaws: Fearful, Racist. Bonds: Rich, Criminal record. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Emeny Harper, Female Human Monk 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Red spinel (120 gp).


Social Check DCs

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