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Advanced [show]


Percival Dryden, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is cut short. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Percival Dryden, Male Human Fighter 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 70 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Thamuz Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep; and he has decided he is irredeemable

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Thamuz Ecstasy, Male Tiefling Aristocrat 3
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2 Acid flasks.


Social Check DCs


Arumawann Offund, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan coat over a green low-cut shirt, and a top hat upon his head. His red hair, when down, is lengthy. His green eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: Born in the west to a Mercenary, Arumawann learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Artistic. Flaws: Selfish. Bonds: Religious, Job, Adventurer. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Arumawann Offund, Male Gnome Commoner 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)16 (+3) 16 (+3)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Auran, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 30 pp.


Social Check DCs


Susannah Cotton, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 6'0". She wears a brown armored body suit, with a simple red line shooting up and back down, and her gloved hand is found clutching a flail. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She can speak with the recently deceased. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Susannah Cotton, Female Human Druid 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Aura Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'5", this woman typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. Her beige fur is kept up in a ponytail inside a wide-brimmed hat. Her eyes are amber and she is always smoking a pipe.

Personality: Aura hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is lazy, self-centered, vain, and jealous.

History: Born in the south to a Server, Aura learned a great deal about her father's area of expertise. She found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels threatened by others; and she desires power and/or immortality

Ideals: Artistic. Flaws: Selfish, Fearful. Bonds: Job, Adventurer. Occupation: Server

Voice: Spits and sputters

Attributes [hide]

Aura Of Clay, Female Tabaxi Cleric 1
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)17 (+3) 11 (+0)19 (+4)
Skills Deception +6, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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