Sybil Stansfield, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears silk and lounges about seductively. Her auburn hair is cut short. This amber eyed northerner is not easily forgotten.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She receives visions of the future at random moments
History: The child of a Spy, who enjoyed hunting, Sybil was taken on many hunting expeditions. She was taken from her home at a very young age. She was granted druidic powers by her dying sister.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants revenge against gnolls
Ideals: Disciplined, Gifted. Bonds: Attractive, Nature, Slave. Occupation: Priest
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
Ethereal Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her long orange fur kept up in a rat tail. Her skin is flawless and her copper eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Ethereal isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Ethereal was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She doesn't get along with people that don't share her tastes; and she has passion for adventuring and risk
Ideals: Impeccable. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 300 gp. 1 Minor magic item.
Glim Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His blonde hair is unkempt and raggedy. His eyes are likewise blue.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Blacksmith, his father struggled to pay the bills. A freak accident while working with his Blacksmith father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp. Blue quartz (4 gp). 1 Disguise kit.
Beatrice Easton, Female Human [Permalink]
Personal [hide]
Description: This southern woman is well dressed, constantly wearing a grey suit, green shirt, and brown tie. Her clothes are grease stained in places. Her silver hair is still thick. Her eyes are a pleasant green.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her mother's forge. She moves from town to town, unable to find a place to settle.
Motivation: Balancing her hectic life and new Shipwright responsibilities is difficult; and further expansion of business
Flaws: Shy. Bonds: Poor, Immigrant, Job, Military. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp. Malachite (4 gp).
Felgrat Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His white hair is heavily combed to the right. He has green eyes and a white hat with a violet feather.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +1
Possessions: 7000 cp.
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