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Advanced [show]


Mary Carlyle, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She usually wears her brown robe and has her sai always slung over her shoulder. Her hair is greying and her face has many wrinkles. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She receives visions of the future at random moments

History: She got into the Stylist business at a young age. Her martial abilities were realized during a raid on her village. She got away from her former life and has fallen to alcoholism.

Motivation: Balancing her hectic life and new Stylist responsibilities is difficult.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Job. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Mary Carlyle, Female Human Adept 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Jasper (30 gp).


Social Check DCs


Werydd Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown feathered hat and brown clothes. Her brown hair is smooth and relatively long. Her eyes are hazel and catlike.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born on a small isolated farm. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She then took over the family business and is one of the better Detective for hire.

Motivation: Halfling compassion; and to reunite with her absent father

Flaws: Racist. Bonds: Attractive, Family, Nature, Job. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Werydd Rumnaheim, Female Dwarf Ranger 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zunn Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is singed and shortened. His green eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. Zunn was born on a far eastern island where he grew up under the tutelage of his mother, an expert Fisher. He now mingles about in high society.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Ugly, Shy, Mundane. Bonds: Rich, Immigrant. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Zunn Bradley, Male Half-Orc Expert 1
Medium (5'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 11
Languages Common, Orc, Terran, Gnoll, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 20 pp. Smoky quartz (80 gp).


Social Check DCs


Ernest Axton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has no hair. He is baby faced.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a dire rats raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats.

Flaws: Ugly, Depressed, Selfish. Bonds: Religious, Enemies. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Ernest Axton, Male Human Bard 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: Just what you see.


Social Check DCs


Skamos Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His silver hair is heavily combed to the left. His black unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Skamos studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Skamos took refuge in the large cave and found the beat up halberd and armor he uses now. He was granted arcane powers by his dying sister.

Motivation: He seems to be bored by most things; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Philantrophist, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Skamos Ennui, Male Tiefling Warrior 2
Medium (6'5") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs

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