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NPC Generator

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Advanced [show]


Ellywick Leffery, Female Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, she is an attractive figure. She is well dressed, but even with her fine clothing she looks run-down. She has white hair. She wears large thick round spectacles.

Personality: She is overprotective of those who hire her services. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Ellywick hails from a village terrorized by orcs. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She has dedicated herself to building a better village for her children.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she wants revenge against orcs

Bonds: Attractive, Guardian, Adventurer, Enemies, Immigrant. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Ellywick Leffery, Female Gnome Aristocrat 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp. Amethyst (40 gp). 1 Masterwork Musical instrument.


Social Check DCs


Ralf Moreno, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He has wavy golden hair. His hazel unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. In his 15th year, his parents were killed by a orcs raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against orcs; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Rich, Enemies. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Ralf Moreno, Male Human Commoner 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Anne Lindsay, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'8". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and her gloved hand is found clutching a nunchaku. She sports black long hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She pushes her goals aggressively. She is also a coward if confronted.

History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of her sister; and she's looking for her big break

Ideals: Opinionated. Flaws: Fearful. Bonds: Nature, Adventurer, Family. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Anne Lindsay, Female Human Commoner 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 17 (+3)14 (+2)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Seere Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. Her feathered hat is riddled with cuts and holes. She is baby faced.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She also is a firm believer in the womanly ideal.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She doesn't get along with people that don't share her tastes; and to prove her worth to the world

Ideals: Impeccable. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Guardian. Occupation: Laborer

Voice: American accent

Attributes [hide]

Seere Bedlam, Female Tiefling Expert 2
Medium (5'5") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 370 gp. Coral (140 gp).


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes. His red hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Rich. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Manfred Clapham, Male Human Adept 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs

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