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NPC Generator

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Advanced [show]


Baz Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long red hair kept up in a rat tail. His skin is flawless and his amber eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Baz Hackney, Male Half-Orc Warlock 2
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)6 (-2) 10 (+0)6 (-2)
Skills Intimidation +0
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp. 1 Half-Plate.


Social Check DCs


Raymond Halsey, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His brown hair is cut short. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Navigator profession.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up club and armor he uses now. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Raymond Halsey, Male Human Warrior 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 17 (+3)14 (+2)
Skills Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 500 sp. Cloth of gold vestments (110 gp).


Social Check DCs


Giselle Charlton, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her chestnut hair, when down, is lengthy. Her violet eyes are slightly larger than normal.

Personality: Her tongue was cut out and she uses sign language. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She got into the Ploughman business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease, Forgetful, Ugly. Bonds: Job. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Giselle Charlton, Female Human Cleric 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)17 (+3) 15 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Giant, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 80 gp. Freshwater pearl (6 gp).


Social Check DCs


Aasathra Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her black crest is drawn into a tight pony tail with a card scrunchie. She has gleaming, smiling gold eyes.

Personality: She can speak with the recently deceased. She is a great chef.

History: She is the product a well kept family trust fund and as such has never really known need. Her childhood dream was to be a Locksmith, but she was a colossal failure. She inherited the family business which she has now maintained for 3 years.

Motivation: She has decided she is irredeemable; and she has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Sellsword

Voice: Dark and ominous

Attributes [hide]

Aasathra Jharthraxyn, Female Dragonborn Sorcerer 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Zook Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Fortune-teller does. He is bald on top and has large silver tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Zook Pingun, Male Gnome Barbarian 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 14 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp.


Social Check DCs

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