Eleanor Woodhouse, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is dressed in an above average manner. Her hair is long and golden with streaks of black, and is pulled back with small violet clips. She is baby faced.
Personality: She is calm most of the time but flees social interaction. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Sold as a small child to a slaver, Eleanor was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Actor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and she's repulsed by the pc
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Poor, Mentor. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp.
Mardnab Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her hand crossbow. Her hair is chestnut and curly. She wears crescent spectacles with a black brim.
Personality: Mardnab is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Mardnab grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She would like to get married and retire.
Ideals: Extrovert. Bonds: Attractive, Has a crush, Adventurer. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 6000 cp.
Emerald Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'8" and muscular, this western woman dresses well, typically a more casual-formal manner. Her brown fur has been sun bleached extensively. She wears crescent spectacles with a black brim.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She also is a firm believer in the womanly ideal.
History: She was born several months after her mother was called into army service. When Emerald reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To prove her worth to the world.
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp.
Callybon Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a blue top hat and blue clothes. Her hair is always cut to a buzz. Her green eyes peer out from beneath her top blue hat.
Personality: This woman loves singing and to teach people singing more than just about anything. She pushes her goals aggressively. She is also a coward if confronted.
History: She is the product a well kept family trust fund and as such has never really known need. In her 16th year, her parents were killed by a drow raid, leaving Callybon alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.
Motivation: She feels threatened by others; and she wants revenge against drow
Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Bounty Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 160 gp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). 1 Masterwork Uncommon Weapon.
Morthos Revile, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a black poncho over his likewise colored trousers and shirt. He has silver hair. He has gold eyes and a black hat with a green feather.
Personality: Morthos is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Gifted. Flaws: Depressed, PTSD. Bonds: Immigrant, Family. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 210 gp. Azurite (5 gp). Rhodochrosite (5 gp). Moonstone (20 gp).
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