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NPC Generator

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Advanced [show]


Katherine Stanton, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears brown painted combat armor at almost all times, marred by beers. Her brown hair is thinning but still full. Her gray eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, she prefers to meditate than take action. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise her children well; and doesn't want to be a sage and was forced into it by her family

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Family. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Katherine Stanton, Female Human Barbarian 1
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. Chalcedony (70 gp).


Social Check DCs


Jasmine Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'9" and wears a worn and beaten armor. Her right hand appears badly burned and disfigured. She wears a Stetson hat to cover her moderate length white hair. Her eyes are brown and she is always smoking a pipe.

Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with finding treasure.

History: Jasmine was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and she is unsatisfied with her job

Flaws: PTSD. Bonds: Adventurer, Poor, Job. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jasmine Goodearth, Female Halfling Wizard 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp.


Social Check DCs


Boddynock Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear blue clothing when he does not wear armor. He keeps his silver hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Boddynock has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Rich, Religious. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Boddynock Humplebumple, Male Gnome Adept 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 11 (+0)18 (+4)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Balam Deft, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green coat over a brown low-cut shirt, and a feathered hat upon his head. His brown hair is thinning but still full. He has gleaming, smiling silver eyes.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Opinionated, Fighting. Bonds: Job, Has a crush. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Balam Deft, Male Tiefling Paladin 1
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 11 (+0)19 (+4)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs


Windy Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his brown fur up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by giants. Windy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Windy Shore, Male Tabaxi Wizard 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Darkwood Shield.


Social Check DCs

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