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NPC Generator

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Advanced [show]


Adelaide Garrick, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. Her silver hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Adelaide is depressed about a lot of things. She tends to be a nihilist. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She served in the navy to pay for her family's outstanding loans. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Adelaide and her spouse have recently divorced.

Motivation: She loathes her own lifestyle.

Flaws: Insane, Depressed, Antagonistic. Bonds: Mentor, Military. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Adelaide Garrick, Female Human Monk 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Obsidian (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Mella Larson, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fitting clothing which further accentuates her frame. Her hair is golden and very short. Her eyes are violet and catlike.

Personality: She is extraordinarily eccentric. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Mella grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mella took refuge in the ruined castle and found the beat up sickle and armor she uses now. She now travels the world, in search of power and loot.

Motivation: Someone believes her a fraud; and obtaining odd cultural dragonborn artifacts is her passion

Flaws: Insane. Bonds: Attractive, Slave, Adventurer, Nature, Enemies. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Mella Larson, Female Half-Elf Druid 2
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)15 (+2) 16 (+3)13 (+1)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1200 sp. 1 Darkwood Shield.


Social Check DCs


Synthrin Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She has a large black mantle and cape that has been intricately interwoven into her pastel robe. Beneath her clothing is a huge mess of scar tissue. Her crest is cut close to her head. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is frequently practicing swordplay.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Synthrin took refuge in the old dungeon and found the beat up sickle and armor she uses now. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Military, Nature. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Synthrin Vangdondalor, Female Dragonborn Wizard 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp.


Social Check DCs


Ronwe Quiet, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has no hair. She has a dull look in her gold eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Animals are drawn to her, and she is able to talk to them.

History: She was raised in a island tribe. Ronwe abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and she has money and likes to spend it

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Ronwe Quiet, Female Tiefling Commoner 1
Medium (5'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp.


Social Check DCs


Theirastra Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing a perfectly clean shirt and pair of pants. Her moppish silver hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Abrasive and pushy, she has a hard time making friends. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born in a small village she learned the ways of the warrior from her mother. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by her family.

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Theirastra Qualanthri, Female Elf Rogue 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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