Baz York, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His skin is also unnaturally pale. His golden hair is singed and shortened. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Flaws: Ugly, Shy. Bonds: Rich, Family, Immigrant. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1900 sp.
Antrara Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her crest is short and rusty. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has always had a great fascination with Gnomish culture. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Antrara took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Flaws: Addict, Racist, Impulsive. Bonds: Attractive, Nature. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Sarah Livingstone, Female Human [Permalink]
Personal [hide]
Description: This woman wears a fancy brown dress. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She has a long brown ponytail with little hanging trinkets. Her eyes are likewise violet.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She invites people to come help in her community garden.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She struck it rich when she found rare goods in large quantities. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their daughter. She worked as a Engraver, and she later adopted a second daughter.
Motivation: Doesn't want to be a Engraver and was forced into it by her family.
Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
Barbena Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears just a brown suit. She has a very tight haircut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Barbena took refuge in the large cave and found the beat up scythe and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the east; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1200 sp. Jet (60 gp). Smoky quartz (40 gp).
Great Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. He has a penchant for wearing a ring with an oversized emerald on his left hand. His orange fur is smooth and relatively long. His fierce yellow eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Religious, Family. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
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